Why I’m Expanding Cybernetks Beyond Just Games
Cybernetks was never just about games. It just took me a while to realise it.
I’ve been quietly reshaping the direction of Cybernetks. What started as a one-man game dev studio is now evolving into something broader, deeper, and a bit more powerful:
A solo studio crafting games, tools, and software, not just to entertain, but to empower and solve real problems too.
The Pivot
For a while, I saw Cybernetks mainly through the lens of indie game development. And while that’s still a big part of what I love and plan to build, it’s not the full picture.
The reality is:
I’ve spent over a decade building web apps, APIs, internal tools, creative systems. Things that actually help people and businesses do real work. That skillset doesn’t go away when I clock out of client work. It deserves space here too.
So I’m expanding the scope.
Cybernetks will now also include:
- SaaS products
- Internal tools and utilities
- Creative experiments that might start as tiny scripts and grow into full apps
- Open tools for other developers or creatives
All built with the same spirit: crafted in public with honesty and heart.
Still Games. Still Creativity. Just… More
This isn’t a rejection of games or a “pivot away” from them.
It’s a zoom-out, a reminder that building good software (of any kind) is creative work. And I want Cybernetks to reflect all the kinds of creative work I care about, not just the pixel art side of me.
Sometimes that’ll look like a game. Other times, it might be a tool to help solo developers or a tiny SaaS idea that solves one annoying problem well.
And I’m going to document all of it here: experiments, mistakes, weird little prototypes that don’t go anywhere… and maybe some that do.
Why This Matters
I’ve realised that limiting Cybernetks to only game development was quietly boxing in a huge part of what excites me: the tinkering, the tooling, the problem-solving.
This change lets me:
- Build with less pressure
- Explore more ideas
- Keep growing as a maker and not just as a game dev
Hopefully, it lets me make more useful stuff for more people and not just players, but creators too.
Next
What this means in practice:
- I’m starting work on a small internal tool I’ve needed for the last year. If it works well, I’ll release it.
- I’ll keep prototyping game ideas in Godot, but I’ll stop pretending they’re the “main thing”.
- I’ll keep blogging the process here, whatever I’m building.
Cybernetks is now officially a solo studio crafting games, tools, and software. That entertain, empower, or solve real problems — one experiment at a time.
Thanks for sticking with me through this pivot.
Catch you in the next log.
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