2 min read

Why I’m Expanding Cybernetks Beyond Just Games

Cybernetks was never just about games. It just took me a while to realise it.

I’ve been quietly reshaping the direction of Cybernetks. What started as a one-man game dev studio is now evolving into something broader, deeper, and a bit more powerful:

A solo studio crafting games, tools, and software, not just to entertain, but to empower and solve real problems too.

The Pivot

For a while, I saw Cybernetks mainly through the lens of indie game development. And while that’s still a big part of what I love and plan to build, it’s not the full picture.

The reality is:
I’ve spent over a decade building web apps, APIs, internal tools, creative systems. Things that actually help people and businesses do real work. That skillset doesn’t go away when I clock out of client work. It deserves space here too.

So I’m expanding the scope.

Cybernetks will now also include:

  • SaaS products
  • Internal tools and utilities
  • Creative experiments that might start as tiny scripts and grow into full apps
  • Open tools for other developers or creatives

All built with the same spirit: crafted in public with honesty and heart.

Still Games. Still Creativity. Just… More

This isn’t a rejection of games or a “pivot away” from them.
It’s a zoom-out, a reminder that building good software (of any kind) is creative work. And I want Cybernetks to reflect all the kinds of creative work I care about, not just the pixel art side of me.

Sometimes that’ll look like a game. Other times, it might be a tool to help solo developers or a tiny SaaS idea that solves one annoying problem well.

And I’m going to document all of it here: experiments, mistakes, weird little prototypes that don’t go anywhere… and maybe some that do.

Why This Matters

I’ve realised that limiting Cybernetks to only game development was quietly boxing in a huge part of what excites me: the tinkering, the tooling, the problem-solving.

This change lets me:

  • Build with less pressure
  • Explore more ideas
  • Keep growing as a maker and not just as a game dev

Hopefully, it lets me make more useful stuff for more people and not just players, but creators too.

Next

What this means in practice:

  • I’m starting work on a small internal tool I’ve needed for the last year. If it works well, I’ll release it.
  • I’ll keep prototyping game ideas in Godot, but I’ll stop pretending they’re the “main thing”.
  • I’ll keep blogging the process here, whatever I’m building.
Cybernetks is now officially a solo studio crafting games, tools, and software. That entertain, empower, or solve real problems — one experiment at a time.

Thanks for sticking with me through this pivot.

Catch you in the next log.