1 min read

The Trap That Kept Me From Starting

I used to think if I couldn’t finish something in one go, it wasn’t worth starting. Here’s how I broke that mindset.

Starting the game development journey for the studio feels straightforward. I pick an engine, follow a few tutorials, then begin prototyping. Simple steps into a new space.

There’s room to fall, room to explore. No deadlines—just a quiet drive to build and share something that matters.

But my client work tells a different story.

Most of my freelance work is PHP with Symfony, but increasingly, clients expect more JavaScript.
I’ve been scraping by—knowing just enough JS to make it work.

But I want more. I want to actually understand it. Go deeper. Get comfortable with frameworks like React, Vue, even Next.js.

The problem? Client work doesn’t wait. There are deadlines. And pressure.
So learning feels urgent—but paradoxically harder to start.

This forced a mindset shift.
I like to finish things in one go—courses, lessons, tasks. If I can’t finish it all, I hesitate to even begin.

10 minutes? “What could I even learn in that?”

But that’s the trap. That thinking kept me from years of small, meaningful learning.

From now on, whether it’s 10 minutes or two hours—I’m taking the shot.
Learning, tinkering, improving.

Moving forward is what counts—not how far I move.

Catch you in the next log.