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Brackey’s Game Jam 2025.2 – Day 6+7

The last two days were focused on finishing touches and getting Alien Miner out the door. It’s officially exported, uploaded, and submitted to the jam!

What I built

  • End Gate
    • Added a simple congratulations message since there’s only one level in the jam build.
  • Guidance
    • Added labels near the start of the game to help players understand the basics.
  • Export & Submission
    • Exported the build and uploaded it to Itch.io: Alien Miner
    • Submitted to the Brackey’s Game Jam: Jam Entry

Notes

  • I’ve been feeling a bit off, and with family taking priority over the weekend, progress wasn’t as fast as I’d hoped.
  • I’m still unsure if the “risky path” really sells the theme strongly enough — finding the right balance there is something I clearly need more practice with.

Next Steps

  • Write a blog post in the coming days reflecting on my first game jam experience.
  • Watch how Alien Miner is received during the jam. If feedback is positive, I may turn this into a proper project for the year:
    • Expanded storyline
    • More mechanics
    • More levels
    • Integrated or custom assets to bring it all together
    • Potential full release on Itch.io or even Steam

Reflections

Even though the final build is small, it’s complete and I shipped it. That’s the real win of this jam. I now have a published game, a working loop, and a ton of lessons to carry forward into future projects.

Don't forget to have a look at the game: Alien Miner and let me know what you think!

Catch you in the next log.